Originally Posted by raffy
Having high threat in DPS gear is pointless for tanking comparison --- Woot! 2500 TPS at 14k HP, 20k armor, and 2.6% chance to be crit!
Our threat sucks in full armor/stamina MT gear compared to both Paladins and Warriors. We need proper and competitive threat scaling when we wear real tanking gear.
Raid buffed, threat wise, in a primary tank role/group, we only gain AP from BoK, BoM, and possibly Hunter's mark, we also gain crit from a possible agility/food potion, and increased damage from possible Blood Craze.
So we may gain 3-5% crit and 700 attack power, which is basically an gain of 10% more crit and 25% more ap. Unlike a Protection warrior, which probably gains 50%+ more crit and doubles their attack power. Not to mention, Warriors gain the benefits of weapon enchants and Windfury.
Beyond buffs, the rest of our TPS gains come purely from raid-wide armor reductions. Otherwise, we provide almost the same threat as we do solo, unbuffed.
Lacerate is virtually static threat. We have no expertise on our gear and limited hit.
How can you say we don't have threat generation problems?
Without 2/5 and 4/5 T6, our end-game TPS issues would probably already have been addressed.
Generally speaking, giving us Lacerate was dumb. Swipe was so much better (and still is) anyway. A better ability would of been some kind of active avoidance/mitigation on a short cooldown or a reactive ability like Revenge.
Destroying Swipe scaling was even dumber. Swipe used to be a key advantage of having a Druid tank and now with more than 3x the AP we had at 60 in Bear, we get easily out-aoe-tanked by undergeared Protection Paladins. I don't even do anything in Hyjal, I'm afk basically 100% of the time because 1 paladin can tank virtually every single pull and provide much better threat on 20 mobs than I can on 3.
Other than the possibility of gaining full physical avoidance with the new Sunwell gear and a bucket of spinels, we're basically just a crushable Warrior with poorly scaling threat, pathetic mitigation/avoidance scaling, and subpar oh-shit buttons.
Don't get me wrong, we are the best "tank" for fights offtankable in DPS gear (with our free time spent in Cat form), but in the full-time tank role, we don't scale properly.
Quick Fixes:
-- We need a new tank weapon (missing from 2.4).
-- We need Expertise (mostly addressed in 2.4).
-- We need Lacerate scaling (somewhat/sorta addressed in 2.4).
-- We need properly itemized gear outside of the core pieces of gear (somewhat addressed in 2.4)
(t6 belt, t6 bracer, t6 boots, new ring -- still wearing kara ring, badge of tenacity, wildfury)
Long-term Fixes:
-- Fix Swipe.
-- We need to get to armor cap with less gear so we have more options in other slots and/or the armor cap needs raised to 75% to 90%.
-- The crushing blow mechanic needs rethought (I believe this will be fixed somewhat in next expansion -- Blizzard is making less and less bosses crush, and we still have the full avoidance possibility)
Sorry, this probably looks like QQ, but to just assume we have a "threat generation problem" is wrong. This was something we used to have, but severely lack in T6+ content.
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