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Old 02/20/08, 7:09 PM   #304 (permalink)
 giansm
Let's Paint, Exercise, and Lifebloom
 
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Night Elf Druid
 
Proudmoore
Going by the numbers I have seen so far on the forums (two posts here and two on the official druid forums) it looks like the per-tick coefficient on a 3-stack is down from 29.42% to something like 26.4% +/- 0.2%. In absolute terms this means you would expect to lose 3% of your +healing value on a 3-stack, for example you would expect to lose 60 on your ticks if you have 2000 +healing (going from around 720 to 660). In relative terms, you would expect an 8 to 9% reduction in healing done by lifebloom, depending on how much +healing you have. In other words, it's nowhere near as bad of a nerf as the trinket thing was, and again will probably not affect our playstyle much but just make us somewhat less effective.

The situation isn't as bad as Galashin suggests, since we do have ways to increase our effectiveness, especially with the additional mana we will be receiving with the spirit changes. On single-tank fights we have a lot of ability to contribute extra raid healing through hotting and regrowths. We can also boost our healing on the MT by increasing the frequency of regrowths, including the tactic in which you use max-rank regrowth to put up a hot and then one- or two-downranked regrowth as a direct heal. Sure, it's inefficient, but the rest of our spells are so efficient that if you have the mana to burn, you might as well. When doing lifebloom cycles on multiple tanks, we can add rejuvenations if we are healing two or three tanks. We can try to get spell haste to heal 5 tanks, or to enable us to use more rejuvenations in our 3- and 4-tank cycles. We can spec Insect Swarm and use spare GCDs to put it up on the boss to boost the tank's avoidance (don't laugh, I do this sometimes).
 
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