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Old 02/20/08, 6:57 PM   #101 (permalink)
Harwin
Piston Honda
 
Night Elf Hunter
 
Mannoroth
Speaking as a "progression" guild that due to
a)having a bunch of core players simultaneously give up the game and
b)having to rebuild the guild(we were at 3/6 SSC in August, lost people in September, and finally got to 3/6 again in January)
c)being 3-night a week raiders for 3, 3, 4.5 hours each

SSC/TK is still progression to *us*. We got Vashj down on our 3rd night of attempts about 3 weeks ago and in an hour we'll be pulling trash for our 2nd night of Kael attempts. I wouldn't want him to suddenly get nerfed massively. And yes, I know that there was a 10% hp nerf to him and we'll certainly use it, but I'd have tried him without that if that were necessary.

I take the game seriously, and I want to actually beat the content not have it nerfed to triviality because 10 other guilds on our server are going to be clearing to Kil'jaeden.

The two solutions I like are
1) the idea that we could avoid raid resets when trying to learn a boss. We don't really need gear for Kael'thas at this point, so I'd like not to spend 1 of our 3 nights clearing to him(for some reason Al'ar keeps killing people, hopefully this will go away)
2) The "soft" nerfing via badge gear. Badge gear right now is the same quality as T5 loot - which we can all get - but it makes it simpler and faster to get. It's not giving us anything we couldn't get just by farming SSC over and over and over, but it let's us do it on our own time, and at least for the last round, it was appropriate to what we are killing.

I'm really hoping we get KT down before the 2.4 hits and we get the new T6 badge gear, because that starts to feel like we're getting things handed to us more.

So yeah, we're by no means bleeding-edge content consumers, but I'd like to feel like I accomplished something (we did with Vashj - to the best of my knowledge her only nerf was removing MC), and I'll still feel pretty good about Kael (the 10% hp nerf feels like something we could have overcome with raid stacking, and we're trying not to stack)

If Blizzard really feels like something is broken (Solarian requiring 2 tanks dancing in a corner in arcane gear) and wants to change it, fine. I'd just rather not get content nerfed because it's "not progression content".

That said, I don't know what the solution is for letting even more casual raiders eventually kill Illidan - I certainly sympathize - TBC hit before we had more than 2 bosses in Naxx down, and we never pulled C'thun (after Twin Emps we went to Naxx) but I'm not sure how that should be handled.
 
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