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Old 02/21/08, 2:29 AM   #102 (permalink)
eoy
Glass Joe
 
Troll Priest
 
Vek'nilash (EU)
Just look at in what direction World of Warcraft is going. Everyone is starting to look like clones of eachother, either wearing wellfare epics from pvping or tier sets from the last instances (which afterall, also look the same). Thankfully Blizzard will be introducing more customizable characters & hairstyles in WotLK so we can make our characters unice again!

There's been a lot of talk in the game industry lately about World of Warcraft, The Sims and Peggle-like games totaly dominating and suffocating the PC gaming industry link. Basicly PC's are slowly becoming the platform of casual gamers and with all the piracy going on (can't say I'm not a part of it myself) we're not a very attractive audience for game developers.

So, trying to get back on topic, what we are seing now for every patch is basicly content for the more casual players, content for players that might otherwise enjoy a round of solitaire.

We're very interested in doing more dynamic server events to open up content as well. The Sunwell Barriers are a good example of this, or the AQ War (only replace the massive collections with a series of cool, fun daily quests).
So basicly we're removing big epic one-time-only questlines for the hardcore raiders only to give us "cool, fun" repeatable trash. Since when was doing the same thing over and over again very fun? (And no, AQ bugfarming / wareffort wasn't very fun either.)

How often is it that you see players not wearing epic items nowadays? What happened to those cool class quests that actually demanded you to know something about your class, also known as Benediction, Rok'delar and Qel'serrar, not to mention Thunderfury (which is strangely enough still the best looking item in World of Warcraft). There's nothing Epic about our purple colored items anymore, they might aswell change the name of them to Common.

Again, trying to drift back on the subject.
I once made a ridiculously long post on the offical wow forums about how it was very disappointing that every boss we killed in TBC got nerfed to pieces 2 months later. At the time I thought that content should remain unnerfed for the sake of equal opertunities of progression for everyone, and that everyone should have the right to experience the same content. Eventhough I now realize the problems with not nerfing content, I still believe everyone should have the option to experience old Gruul, Magtheridon, Kael'thas, Vashj and Al'ar, to mention a few, just because they offered an a lot more enjoyable challenge. I'm not suggesting there should be any specific awards for killing bosses in the harder versions, the pride in knowing that you can do what others before you did should be enough. Currently we're basicly being robbed of that chance.

In a perfect world all instances would be nerfed from start and not requireing any further tuning. With TBC for example, you would have hardcore guilds progressing through the easier instances, and probably completing Gruul's, SSC and The Eye within the first month of raiding (asuming they start from green gear), but Hyjal would've been ready, a much harder instance, to slow progress a bit and check if the guild learnt something in the previous instances. After that Black Temple would be waiting, the instasnce that could and should have CRUSHED guilds. Having the same encounters being vastly different depending on when you kill them just doesn't make much sense. "In 2.4 Magtheridon clicks the cubes for you".

I'm basicly talking about that content should get progressively harder in a more steep manner. Casual guilds would be stuck on a boss for a month or so, but learn something in the process, and get a stable core, that they could take with them to the next encounter. With an unnerfed Karazhan for example, the guilds would have had to learn the basic mechanics of pve raiding to progress through, and bring it with them to the harder instances. New guilds are currently hitting brickwalls since they are not actually learning anything from previous encounters.

Last edited by eoy : 02/21/08 at 2:40 AM.
 
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