Originally Posted by Shadout
I can surely understand your opinion on not wanting to kill gimped bosses, but most good raid nerfs are not changing the boss mechanics, but just doing the same which easier/better gear accomplish. like nerfing the aoe requirement on Kael hardly makes him a different boss, it just makes you able to beat him with slightly worse gear.
if thy instead went out and removed his Pyroblast, shield, gravity phase or something , sure you could be pissed, but is it so bad if the nerfs mostly achieve to lower the gear requirement (and thus, allowing for more slack/lack of skill/whatever, for those who are overgeared for it)
|
You have a point, but there's a real difference between "gearing up" and "waiting for a boss to be nerfed". However you put it, those items that are made easier to collect still represent challenges in timing, planning, and little achievements by themselves - and you can well say that even though a given guild is worse than another guild with the execution, the fact that they both killed the very same boss puts them at the exact same spot in general guild progress, and the second guild makes up for their lack of execution skill by choosing the correct gearing up options given their schedule. That also shows a form of proficiency: being able to accept one guild's flaws, deal with them accordingly, and come back with victory.
That's why nerfing encounters, overall, is probably a bad thing.