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One thing I'm not sure I understand is the role of 'trash' in a dungeon and how the developers are using this mechanic.
I guess it's supposed to be pacing content consumption, and there have been blizzard developers quoted saying as much. What I don't understand is why when you suddenly deem the pace of content consumption to be too slow, you don't make a change to the mechanic designed with the intent of slowing down content consumption.
I guess maybe there's an assumption here that skill is the issue and not time, but I'm not sure the two are so discrete. More repetitions on the bosses can as easily help a more casual guild (less skilled?) over the hump as nerfing health points and abilities or giving them access to better gear. And you can give the casual player these extra repetitions by either removing some trash or flagging all trash to not respawn or both.
I'm not saying you end there of course. Further steps might need to be taken. I just can't understand why Blizzard isn't starting with changing the trash mechanics.
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