Originally Posted by Gnolfo
Sorry this got lengthy. To summarize, as a casual raider (and there's lots of others in my camp), we don't want to see content getting nerfed, but we do want to see faster gearing up on content that's going to be phased out. We've got more people to gear, we've got less optimized raid compositions, and yeah, we won't be as tight on individual performance. However, when we kill a big raid boss, months and months behind the 'hardcore' raiding guilds, we at least want the satisfaction of knowing we killed the same boss that the big boys had to face.
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See, but that's the whole problem.
Karazhan was nerfed several times to reach its current level. Magtheridon was changed multiple times. Same with Gruul. ZA got it's own pack of nerfs already. SSC/TK - the same. Heroics nerf - check...
Currently in Wow there is no such thing as "fighting the same fight as top guilds did". There is progressing non-direct nerfing of the encounters (by making gear more available for all, adding extra gear from other sources, buffing class talents/abilities) and direct nerfing of the game that is engaged everytime it turns out game content is too limited to the most dedicated players.
In case of my guild we have just recently killed Kael. It's not Kael who was killed by top guilds. It's not even Kael that was killed by most of the guilds that are preparing for Sunwell right now - it is Kael specially prepared for latecomers like us. And it didn't felt any less epic to kill him after 3 weeks of attempts (3 nights per week schedule).
Honestly, I'm pretty sure our guild would not be able to kill Magtheridon in it's early versions. Or it would be odd kill every 5-6 wipes. Same with early Al'ar. I remember vividly how painful early Aran was. I don't mind nerfs at all - I don't lose anything - and I save lot of time and stress related to deal with slow-clickers, flame patch deaths and such.