Originally Posted by Harwin
(...)These don't feel at all (especially Mag) like "tuning the encounter to the right level" changes.(...)
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See, on that I disagree - not with the feeling part, but the part about validity of "tuning to proper level" claim.
It's not us who decide what is the right level, but Blizzard.
For them, right level of encounter is having for example 30% of the playerbase kill Maghteridon after X time since it was released (number taken from the top of my head ofc). Otherwise, right level of tuning was never achieved, because not enough players have seen content designed for them.
I strongly believe that on the planning stage of PvE such goals are as much important as making encounter stunning visually and suprising it terms of mechanics.
Funnily enough, this "dumbed down" encounters are still leaps and bounds more complicated and harder then old MC/early BWL. It's the same deal as with 5 men instances in TBC - they are much harder then their equivalent in vanilla Wow (that were hard only before itemization was sorted out and main "hard" factor was related to their length). Blizzard is making us better players at lev. 70 then in vanilla - but the start level for raids is higher as well.