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Old 02/24/08, 10:43 AM   #115 (permalink)
marakesh
Glass Joe
 
Draenei Priest
 
Doomhammer
Funny I just had put this idea up on Blizzards boards and of course they would rather argue casuals suxxor vs raiders bad over the current lifting of attunements. Anyways this was my idea.

"Blizzard's present model for raiding is to release difficult encounters and then slowly and steadily nerf them as time goes by. Why don't they just have heroic and normal raid instances from the start? Better yet after I read about EJ doing Hakkar without killing the aspects I had this idea - have a 1-10 difficulty scale so people can never say they have done it all. Raid instances are about learning set encounters and maximizing your abilities, WOW pve is about perfecting your execution to the same fight. Maybe loot would be much better going from 1-3 but after that it might just be one extra stat point on the same drop that is more of a trophy item that says you did it. There need to be a least a couple different loot levels but after that its just ego. As long as 1 is about at kara/heroic level a lot more people could actually use this content and keep up with the story lines. As long as 2 is as hard as current raid content it shouldn't be too big a deal to balance the rest. If 3 is the best their testers can do or they think is actually possible then 10 will never be reached and it will always be open ended. Whatever point most hardcore guilds can get to is the norm, going above the norm makes you an elite guild. Right now its a race to clear things as soon as possible right after release and then more and more of a gimme after that. I just find their present mechanic a very odd and clunky way to handle things."

Whatever happens they need to have some kind of normal / heroic system for raiding in the next expansion. You may not think it matters that only a very small percentage of people actually see BT, even after 2.4 this will be the case, but it will eventually catch up with us. The more people that raid the more raiding will matter. Look at pvp. I was checking out how long it would take to get full resilience on my priest and its a bigger hurdle / timesink than getting pve gear to start raiding. I look at mid level rated arena players and they don't have it all, so, it occurs to me there are probably as few people actually trying to win arena as there are trying to kill Illidan. But everyone knows what arena is, they do the same thing, it makes pvp relevent. The general wow population can get arena gear in a similar way as the top 2%. There just aren't that many casual raiders as casual pvpers and that will have an impact on how the game develops.
 
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