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Old 02/25/08, 4:52 PM   #72 (permalink)
Tinweasele
Von Kaiser
 
Night Elf Druid
 
Firetree
Originally Posted by Yenadar View Post
I would love to help with this, since programming is a hobby of mine (by no means advanced skills), though I dont have any of the programming languages mentioned here. Most of my programing has been in VBA thus-far. I have a love for the mechanics of any game, and prot pallys in particular. If my help could be used, please, contact me.

Also tossing this out there for a graph suggestion for the tanking class-specs:

Graph: Time to Die
I have worked out a basic formula for calculating Time to Die based on average hit actually taken, avoidance, block (if any), and attacks per second. I am going to be building a simple mod to test it, and if it works, share it. Including a graph of this Time Vs Damage Per Hit calculated on the defensive statistics could help mathematically challenged tanks using Rawr adjust gear visually to achieve maximum Time to Die with what they have available. Granted, this would have to be used with a threat graph/scale to determine situational use, but could really help alot of tanks out there that are struggling with survivability.

Any interest?
I dont see a time to die graph being of any use. Rawr includes a total tank points value with represents your total value of survival as a tank, by adding your mitigation (dodge,block, parry, miss, etc) and your survival. There is no math to be done other than the simple example of

"Does changing this item make the number increase or decrease?"

If the number increases the tank will live longer , decreases and its shorter. I would definatly however like to see a threat portion added in conjunction with survivability to find good hybrid sets. Admittadly im a druid and threat is almost never an issue, but its always fun to optimize.
 
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