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Old 02/26/08, 9:43 AM   #77 (permalink)
Yenadar
Piston Honda
 
Dwarf Paladin
 
Stormrage
Originally Posted by Tinweasele View Post
I dont see a time to die graph being of any use. Rawr includes a total tank points value with represents your total value of survival as a tank, by adding your mitigation (dodge,block, parry, miss, etc) and your survival. There is no math to be done other than the simple example of

"Does changing this item make the number increase or decrease?"

If the number increases the tank will live longer , decreases and its shorter. I would definatly however like to see a threat portion added in conjunction with survivability to find good hybrid sets. Admittadly im a druid and threat is almost never an issue, but its always fun to optimize.
I agree, Tank Points is another way to evaluate the gear piece by piece, however it isn't an end-all. I am not trying to turn this into a theorycrafting thread, so I will post in one of the other tanking threads, but basically, Tank Points can't tell you how much healing per second you will need to survive under a given boss, and if that is too much to ask or not. It is an excellent gauge if one piece is better than another, but not if your collected gear is up to the task. There is no "You need x,xxx Tank Points to tank this boss." It also is from the perspective of 1 type of fight. Changing the type of fight, and customing your gear selection to match, Tank Points loses it's hard and true value. For example, I imagine the best possible gear selection for Illidian, Kael, Boodboil, Azgalore, and Archimond have different Tank Points values, simply because most tanks will swap in different gear for each of those fights, even if only a piece or two.

I think a Time to Die still has value, if anyone wants to include it, let me know.
 
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