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Old 02/26/08, 1:27 PM   #2204 (permalink)
Allev
Piston Honda
 
Night Elf Druid
 
Whisperwind
Originally Posted by Draugdae View Post
The only "cost" of missing that is not modelled in Toskk's calculations (and hence Rawr's) is going on autopilot and not realizing that you missed a rip until after you've mangled.
That's actually not true. You can prove this simply: turn your crit up to 70%, hit and expertise to 0, take the 2t4 and 2t6 bonuses, and shift every cycle. You'll be bound to not hit one of every 10 or so rips, which takes a GCD to try again-- so one of every cycle is 13 seconds instead of 12. Yet, your average cycle time in Toskk's is still 12s.

There is a similar effect on cycle time if you get a worst-case cycle: if you rip, then miss mangle, then hit mangle, then hit two shreds (but not crit), and get no energy procs, you have 3cp. The time of this isn't averaged, rather the times of all your cycles is averaged so that your best-case cycles which would last 10s balance out the ones that take 14s, and extra shreds are added in. Again, your average cycle time is longer, which means that you use more mangles or shreds and fewer rips in the fight. More hit rating mitigates this to a degree.

A more common situation you may find yourself in, even if you have supposed 12s cycles, is having to wait on energy from time to time.

I've had a discussion with Toskk about this on his forums (sometime in November) but modeling all of these properly would take a massive investment of time. Rather than taking average energy gain, you need to calculate chances of energy droughts. Rather than an average cycle, you need to calculate probabilities of every cycle, with energy procs and without (and account for when you get them). It's messy as hell, and I don't blame him for not modeling this part-- it's orders of magnitude more work for comparatively little return.

Until that work is done, though, the tool will incorrectly report optimal cycle times, which will in turn incorrectly report optimal DPS, since you'll be using a different ratio of mangles, shreds, and rips.

While Toskk's has proven to be a relatively accurate ballparking tool, and possibly the best we'll get, let's be clear: it's not perfect.

Last edited by Allev : 02/26/08 at 1:34 PM.
 
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