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Old 02/29/08, 5:25 AM   #17 (permalink)
Aerevyn
Von Kaiser
 
Night Elf Hunter
 
Emerald Dream (EU)
I wonder, is the problem in creating the items for each class and spec (if it is then it seems like laziness on their part) or is the problem simply not wanting to inflate boss loot tables to the point where a specific drop is extremely unlikely (which makes sense)?

I like their solution currently on the PTR where many items are exchangable for an item of same armour type but different spec orientation (i.e. spell dmg & crit mail armour being exchangable along with 1 sunmote for a healing & mp5 mail armour). This seems to be an elegant solution (and very similar to the tier gear system).

The current problem is that with 27 specs (9 classes x 3 talent trees) the itemisation is too broad to cover. If you check my armoury and look at my chest, you'll see where I suffer most! 5 Months of farming Hydross and 3 Kael kills aren't enough apparently to warrant a good replacement (Hydross hasn't dropped in all this time, I've been outbid on the only Hero on Kael). As a Survival Hunter I suffer from itemisation issues (helooooo agility cloak/neck past Kael???). If they could limit drops from bosses to 1 per class and some weapons and have a vendor elsewhere who (with some additional mats) will provide the other-spec alternatives then it seems like problem solved.

I present this idea/solution because, all-truth-be-told I don't trust Blizz's ability to create viable items to cover multiple specs. It was said a while ago by a blue source (I forget who now) that none of the Devs play the hunter class so the chances of Survival hunters (we're a relatively rare breed) being well catered for are slim. I expect other specs for other classes are similarly in jeopardy of being left in the cold as far as ideal itemisation is concerned.

"There are 10 kinds of people in this world, those who know Binary and those who don't."
 
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