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No one has seemed to have much reaction to the different class/spec use the same gear. Talking about it with people I think they are approaching the problem in the wrong way, and that it would have been solved by a token style system anyway.
I'll use ret paladins and dps warriors for the example. Ret had itemization issues, the stats the ret gear had wasnt giving them the same bonus as other classes got from theirs. However instead of letting ret benefit from those stats more, they gave them the same gear as the other classes. This waters down the difference between the classes. But while they are similar, the plate dps classes still scale differently with certain stats and so there will always be items that are seen as being made for X class. Looking at the new plate in 2.4, its clear they changed the direction but both warriors and paladins seem to think that they lose out on stats by making item acceptable to someone else. Why not just make spell damage more useful for paladins, rather than replace the stat?
And the ‘another item that's not for me?' argument applies to everything, not just between classes/specs. Get a token, turn it in and take your pick of either paladin or warrior gear.
On a related note, this also amplifies the issue of leather gear being better for warriors/shaman than the plate/mail.
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