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Another example of problems with this is the arcane mage, who needs very little +hit to reach the cap, but will be forced to take far too much hit on current 'generic' caster DPS cloth. Hell, even mage sets come close to being too much. On the other side of it, frost/fire mages don't want our spirit. The ideal solution for generic items of course is for blizzard to identify universal stats for any given armor type and load the items on that, then leave ample amounts of sockets to allow different classes to fill in the bits they need. Of course, there arn't many universal stats for something as varied as DPS cloth. Locks don't care about INT, nobody except arc mages wants SPI... the only stat that everyone really wants is spell damage. Some classes avoid haste, some avoid crit.... Not a great situation for building a universal gear setup.
A working example may be feral loot. Lose the bonus armor, add a socket in its place and introduce a +armor gem (blue, most likely).
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