Originally Posted by Krag
The easiest way to counter repeated changes to talents during a raid, would probably be to just put a one or two hour cooldown on changing at the "talent stable".
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And then the general complaint would be that it takes too long to change specs, rather than the current complaint of it costing too much.
Also, Garak explained my thoughts on respeccing with a lot more eloquence than I could have. Having the ability to easily change your talent points makes them worthless. Need a Moonkin tank on HKM? Send one of your druids to the trainer to respec, summon them back. You only lost 2 minutes, tops, as he can reallocate the talents as the raid buffs (Or, with a mod like Talented, instantly). Need him to heal for Gruul, send him back again. No cost to the talent swapping allows things like this to become commonplace.
How many people are arguing that the inability to freely respec is a problem for those who are only interested in one aspect of the game, be it PvP, Raiding, or small group/soloing? Blizzard has made it quite clear that their intention is that if you want to be the best at something, it's going to cost you in another area. They've already made steps to allow all specs to work in solo play, notably with the change to damage on healing gear, so the only real divide comes to Raiding vs. PvP, and I see no reason why they should drop the model of forcing a player to either choose which area to be the best in, or pay a tax for the ability to be the best in both.