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I would like to see more interactive, dynamic content in the game, like the AQ gate opening ceremony. I believe this is the perfect solution to the issue of satisfying a wide variety of people. When new content appears, give it some special rewards in its early days--rewards to those who manage the attunement, entry and conquest of leading edge content. Later on, go ahead and remove those attunements and high difficulty levels--and with them, some of those special rewards.
I do not understand why this is not a more common practice. Blizzard seems very nervous about "limited availability" content.
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