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Old 03/03/08, 4:49 PM   #7613 (permalink)
 Toots Hepcat
Contesting the praxis of imaginary
 
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Orc Warrior
 
Llane
Raid leaders could really use a clue stick sometimes. Buffs make or break a melee group; create a synergistic group and you increase everybody's output by 30% or more. Lump all the rogues in their own group and you've basically wrote them off.

The most important group buffs, in order:

Unleashed Rage: +10% AP means +10% damage. A big deal.

Windfury: by far the best buff available for arms warriors and ret pallies, it's nearly a 15% increase in total DPS. Fury warriors and rogues should see a 5 - 8% increase in total DPS, depending on their spec & DPS cycle. This is about a 3% increase beyond using poisons and way better than sharpening/weight stones. Scales better too; actually, no other buff scales like Windfury.

Battle Shout: extremely valuable buff to all dual wielders. I get 80 dps from it.

SoE Totem: Great for warriors & paladins, pretty nice for rogues & ferals. I get 50 dps from it.

LotP: 5% melee crit is nice, but in the long run it's only about a 4% total increase in total DPS.

GoA: Nice to have; affects your whole group including shamans and ferals.

What's this mean? The best thing you can do for ANY melee class is team them with an enh. shaman. The next best thing you can do is to add a battle shouting warrior to the group. Finally, a feral is a nice treat; if your feral can do within 15% of the damage of your worst rogue, swap 'em in.
 
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