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Extending an example to make a point: Zehn the Multitalented Paladin is strictly more powerful than a dedicated tankadin, which is not allowable in a multiplayer game. However, if talents were set up differently, Zehn the Multitaltented Paladin could chose a tribrid spec that allows him to viably, although not optimally, perform all three roles. It solves the "I wish for a thousand wishes" issue that I currently see with respecs and character specialization. And that, in a nutshell, would also solve the respec problem. The 'necessity' of respecing for arena and raiding is inherently tied into the quantitative, not qualitative, cross-viability of specs, and the viable presence of cross-purpose specs. It's the lack of viable dual-purpose specs that makes people think that respecing is necessary, and gives the false impression that respecing for PvP and raiding is a fundamental, rather than contingent, aspect of the talent system.
Low respec costs are, in my mind, a necessary evil given the current talent design that requires deep specialization to be viable, exacerbated by the presence of arenas. And I hope that the next expansion or two corrects the talent issues, so that talent swaps can raise in price again.
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