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I believe that Blizzard considers TBC a success in many regards. The steady supply of PvP gear and badge gear, while not always popular among hardcore raiders, have been by large very well received by the player base. Nerfing of many of the bosses and removing of attunements (to SSC/TK and soon to MH/BT) have created a raiding climate that allows guilds to progress at a steady pace through the content.
I do think if they learned anything for WotLK it will be to give people easier raids (at least the first big one) and more epics. Sure, there will be the odd rant about welfare epics and loot piƱatas by those who will rush through any content that isn't fundamentally broken.
I wonder if overtuning bosses as a way to slow down progression is a thing of the past too. It seems that things like the AQ event or the Sunwell unlocking or even the tedious task of farming for resistance gear does the job better than having people pound their head against a wall. The balancing on Karazhan/Gruul/Mag/heroics, while keeping people busy, did a lot of harm to a lot of guilds at the start of TBC.
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