Originally Posted by kenlyric
I already know how the first dozen replies to this post are going to read: "Spec doesn't matter when leveling". And sure, it doesn't matter a great deal compared to when you are raiding or PVP. Still, the right talents can grease your movement between levels. I've thrown together some talent builds that on the surface look pretty good.
These all assume a couple of things. First, that increasing damage is the number one priority. The builds aren't concerned with group utility, or PVP survivability. Many of the talents in them are fluid though, and can be moved to appropriate talents as needed.
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So, which are the talents you consider *must have* while you're leveling. Which are the duds. Which look good on paper but don't pan out in practice?
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Shaman - 16/45/0 - Talent Calculator - World of Warcraft
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I'm going to have to agree with Malan here; I have no idea what you are going for with some of these talent choices, could you explain? For instance: 2/2 improved weapon totems? For raiding certainly, but this is a "leveling spec", and in solo play that's a talent that is literally never useful. I'd also like to hear the thought behind putting 16 points into elemental; again, my intuition would be that investing in non-enhancement talents you'll get the greatest returns in resto.
As others have mentioned, a number of choices need some explanation: for paladins, for example, 5/5 Conviction but no Deflection? 3/3 Imp Seal of the Crusader and 5/5 Divine Strength? There are more, but I'd really like to hear what you are trying to create here; a comprehensive guide to talents? A universal leveling strategy? We need you to tell us more.