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Hit talents are a priority. With the exp for questing, it's a pretty good chance you'll find yourself fighting higher levels, and you don't have access to Dawnstones or Sha'tar enchants. Plus at lower levels you have less abilities, which gives you less options. A level 15 mage that sees his Nova resisted is probably dead, a higher level can Iceblock/DB/BlastWave/whatever.
Mana efficiency is a mixed bag. This is getting into the "twinking tricks" thread, but presumably if you're reading these forums you can afford the good water. Spirit Tap is always fun, but "2% reduced mana cost" or whatever just doesn't seem worth the points when you can drink to full in 5 seconds.
Last edited by Tirin : 03/04/08 at 4:59 PM.
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