
Originally Posted by Oggie
In the nicest way possible, your math is wrong. Sorry. At about 900 +damage (including JotC, why do people -always- forget the 219 from that? Or the damage from oils/improved spirit?), SoR pulls way ahead because of the judgement coefficent being, well, high. Don't forget that the judgement and application resist seperately.
And for those who think I'm crazy, here's some math:
SoV:
wpnSpeed= weapon speed
bAvoid = Boss Parry + Boss Dodge + Player Miss
dam = +damage
time = Fight Length
spHit = Spell Hit %
sStack = Avg. swings till full stack
bProc = Base proc rate (assumes 20 PPM)
procC = Actual proc rate
pFall= probability (per swing) for stack to fall
bProc= 20 * (wpnSpeed/60)
procC = (1-bAvoid)(max(0, 0.17- spHit))(bProc)
sStack = 5/procC
pFall = (1-procC)^(mod(15/wpnSpeed))
Probability that it will fall off at least once:
(1-pFall)^(mod((time-sStack)/wpnSpeed)
Average number of times it will fall off:
pFall(mod((time-sStack)/wpnSpeed)
Plug in the numbers, and get the chance it'll drop off and how long it takes to build up. For me personally I have a 0.000027 or so chance to not have SoR beat SoV on a fight like VR. Yeah, let's get right on that.
This math could be horribly wrong. I'm frankly not that good at anything to do with nontrivial math. If anyone sees an error -please- let me know.
Honestly my hatred of SoV has climbed to new levels on Illidan, where I can with 7 expertise stand directly behind him and -still have a whole stack fall off continiously-. !@$@!$@!$@! On PoJ, though, I'm curious where you find points for it. I wouldn't dream of really tanking with this current spec (heroics don't count) and really wish I could fit another half dozen points into my spec. Or that we raided with a retadin so I could not take imp JotC.
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- Judgement of Vengeance on a 5-stack is 600 base with a 43% coefficient. Judgement of Righteousness is 206-220 with a 73% coefficient. To make up 390 damage with a 0.3 coefficient difference requires 1300 spell power, or 1080 with Crusader up on the mob.
- Your "probability it will fall off at least once" equation makes no sense at all. With procC = 0.486, pFall is 0.004872. Those are the same two numbers I posted originally. First, what is time in? Minutes? Seconds? Also, the (time - sStack) part is beyond my understanding. sStack is 10.2. The equation makes no sense regardless of whether you use seconds or minutes for time, if you use minutes you get a negative number and the whole thing is nonsensical, if you use seconds the chance of it falling off is ridiculously tiny, obviously far lower than the actual chance.
- It IS likely that SoV falls off at least once in a fight duration? So what? Its damage output is so much higher, it still outperforms SoR by a huge margin.