
Originally Posted by Phlis
It's aimed at effiency over throughput. First 5 points increase effiency on heals, you don't ever really need to heal yourself faster while leveling. The -0.5 seconds off healing wave is more of a PvP talent then the reduced mana cost. Reducing the mana cost means you have to drink less, especially since level 20-60 gear isn't exactly aimed at longevity. However mana cost off of totems isn't exactly necessary either for two reasons firstly that totems costs a proportionatly small part of your leveling mana pool so it doesn't really matter, and secondly you aren't ever really casting them while leveling. You move around too much going to different areas after each kill. In some places this isn't true, but then those places are few and far between. You're moving so much casting totems slows your leveling down even with the dps boost it gives. So, Ancestrial healing. Imp reinc is another effiency talent, if you happen to die(elite or something), it saves you the time of the corpse run. Really thats it. Decreasing the pushback on heals by 70% speaks for itself, it makes leveling incredibly easier.
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Can you really save enough mana early on to matter? Before you obtain the pushback reducing skill wouldn't time be of essence? Still my biggest issue was that to me, for both Shaman I have played, the resto tree was the last tree I went up. I did enhancement and elemental. I found their specific talents more important to get earlier. It comes down to making the targets dead as soon as possible so you don't have to heal.
For leveling specs that is my key point, the talents chosen should be done so so that mobs die faster. The less time they are alive the less damage they can do and the less downtime from recovery is needed.