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Old 03/06/08, 10:13 AM   #12 (permalink)
Jaxtrasi
Von Kaiser
 
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Orc Warrior
 
Argent Dawn (EU)
Originally Posted by Ele' View Post
I don't know if re-tuning whole dungeons would really be a good idea. The problem with your model is that if you "are late", you can't experience the same content as previous raiders. Let's say we are in the third Age: I would be unable to experience the "good old 25-man Karazhan", even if I want to.

Basically, in my opinion, anything that "remove" content is a bad move. The fact that someone started playing late should not stop him from experiencing the same instances that more experienced raiders.
The content is not removed for exactly that reason. In Age 2, 25-man Karazhan is still there and you still get a title (or whatever) for completing it. In Age 3, 25-man TK/SSC is still there and 10-man Kara is still there.

This would actually be better than the current situation. I'm in a ten-man guild, and we spent long enough getting our new players to 70 and training them that Kara had been nerfed by that point. We never got to experience it pre-nerf, and now we never will. It's been nice to see Zul'Aman "fresh", in the safe knowledge that somewhere along the line it's going to become easier.

However, I like the idea to apply the "seasons" principe to PvE. Another way to do this would simple be to "move down one tier" the drop rewards. For example, during the first Age, the items would drop the same as now. During the second age, Heroic instance bosses would drop T4 items, Karazhan would drop T5 items, and SSC/TK would drop T6 items. And so on.
The same can apply to Heroic badges items: just lower the price of older items when a new season appear (a Helm that costed 100 tokens during the First Age would only cost 60 during the second, 30 during the third, etc).
This is a more complex issue, and addresses the heart of the proposition. After all, we have new badge loot in 2.3 and 2.4, so shouldn't the non-25 man players be happy?

No.

They have loot. They have content. What they lack is progression. Raiders often ask "why do non-raiders need better gear?". The answer is, they don't. This doesn't mean they should lose out on gear, it means they should gain on content. Content which is challenging and rewarding. Ogri'la is content, but it's not something you move onto after mastering heroics. Magister's Terrace *is* progression content, but it's one instance, and what is the gear in Magister's Terrace for? Ogri'la, I suppose.

Having the 2.3 badge loot, or Tier 4 (personally I would have had the 2.3 badge loot drop in Zul'Aman like it's clearly supposed to, and had Tier 4 tokens purchasable for badges) gives 5-manners the same old content with new rewards. Some people are happy to murder Pathaleon dozens and dozens more times, but surely a lot of people are thinking "Gee, it'd be nice to fight something other than Pathaleon".

Last edited by Jaxtrasi : 03/06/08 at 10:19 AM.

"I've never known people as dogmatic as those who insist that all opinion is equally subjective."
 
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