Originally Posted by Phlis
But with Heroics, Badge Gear, 10 mans, and attunement removal, no one has really been complaining about a lack of more casual content.
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Yes it's still a problem. If you run primarily 5 (or even 10) man groups, you'd been doing the same stuff for a
very long time pre ZA. And ZA is pretty tiny (and only for 10-mans). There is, in fact, exactly zero new 5-man content in the game currently from when the expansion launched on, unless you're including stuff like Ogri'la/Skettis (which I don't think are what's being meant as 5-man content). The only way that this isn't true is in terms of gear progression. That's all well and good, but it's not always about the gear, 90% of the discussion on this board notwithstanding.
Whether or not I and the folks I play with can blow through every heroic in 30 mins or still struggle to get through some of the nastier ones, there's
nothing that's compelling or interesting for us any more. We've tried it all, done it all, and the only possible place to look to for new content is ZA and 25-man raiding. That's disappointing if you can't/won't invest the time/commitment to do that type of raiding. It's also disappointing if you think, for example, it would be really awesome to see BT but you'll never get there because you're not doing 25 man raiding. And that seems to be what the original post is trying to address.
(Though personally I'd rather have more interlocking progressions: For example, every major hub (TK, SSC, etc..) has a 5-10-25 level 70 "progression" oriented set of dungeons, and there's an overarching progression from hub to hub. No need to try to retune Hydross for 5, but something along the lines of the Blood Furnace tie-in where in the 5-man you go in and kill the "safe" controllers pinning Mags down. In a hypothetical 10-man you have to disrupt the emergency reinforcements sent to get him back under control. And in the 25-man you do Mag more or less exactly like he is now.)