Originally Posted by Douglas
One of the reactions people have had to the idea of scaling down raid encounters is that they'd "feel" less epic simply because there are fewer participants.
So, we're not trying to re-create the experience of learning the encounter over weeks -- the audience this is targeted at has no interest in that. We're not trying to re-create the skill-check required -- the audience this is targeted at has no interest in that.
Some encounters are easy to scale down from 25-man difficult raid encounter to 5-man PUGable instance encounter without losing their vibe, but some aren't (it is asserted) just because of the number of participants. Can NPCs be a way to create that vibe?
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I guess I should ask this straight up, have you really raided with a good group of people? Not just a random guild, but a group of people who over time became your friends, with good attitude and the same goals? A team, even when it takes you a month to get to and down Kael, and theres drama, but you stick it out and you kill that loud mouthed son of a bitch. Have you ever really felt what it's like to down Ragnaros or Vael or Nefarion, or C'thun, or Kael for the first time with a guild? Been through the trial and error, made the strategy postings on what can be fixed? I'm not talking about the first time YOU killed a boss that a guild had already been farming, Do you know what it feels like, after weeks, for it to actually click for the first time?
Honestly, thats what raiding is about. My team, my friends, the time we spend together. If you can get that from a 5 man, good for you, but you'll never know what it's like, and you can't recreate it with this piddly shit. Sorry.