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Old 03/07/08, 5:00 PM   #158 (permalink)
Anedris
King Hippo
 
Troll Priest
 
Steamwheedle Cartel
The problem with making sunder give the same threat as devastate is... what's the point of devastate? Warriors complained for a long time that devastate was a lacklustre 41-point talent. Now it's finally a solid capstone to the tanking tree. There's a fine line between "Everyone should be able to tank as good as a deep protection warrior" and making deep protection actually worth anything. (Incidently I think that warriors from a DPS perspective are very well done - two viable DPS trees and a tanking tree that nonetheless has some very good deep DPS-synergistic talents.)

Similarly for priests, if all it takes to make non-holy priests viable healers is to nerf deep holy, then non-holy priests are already viable healers. (In fact they are - I healed every normal instance as shadow wearing greens when I levelled up and then completed all my solo quests at 70, and I've since healed heroics as shadow, although by now I and my groups tend to outgear them enormously.)

In sum, if I can be as good a healer with 15 points in holy as I would be with 41 points in holy, why should I gimp my solo ability for no purpose? What we need to hope for is a careful balance whereby deep talents aid other roles, but someone specced for the role in question will still be superior at it. (For holy, I think pushback resistance on smite would go a long way to making holy grinding bearable.)
 
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