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Old 03/07/08, 6:40 PM   #68 (permalink)
Alici
Von Kaiser
 
Draenei Shaman
 
Bronzebeard
Originally Posted by Douglas View Post
One of the reactions people have had to the idea of scaling down raid encounters is that they'd "feel" less epic simply because there are fewer participants.

Imagine that we're already talking about trivializing the encounter, such that a random PUG will get it down on the first try or at least first couple of tries.
As a former raider and avid 5-man PUG-er, I'd have to say that while I agree that one of the goals is for epic encounters to be more widely available, I would very much be saddened if all we got were empty shells for fights that were no more engrossing or difficult as your normal 5-man instance run.

There are two facets to the issue. First, you run instances for the experience. After the experience has been had, such as defeating an epic boss, the second point is where your character goes from there. It does nothing for the player if everything was on the same level of difficulty, and there wasn't anything that truly challenged them.

So if in implementing 25-10-5 stepdowns, I must still feel, as a solely 5-man type of player, that going from 5-man to 5-man to 5-man there is a feeling that the next is more challenging than the last. I have a 70 warrior and 70 priest, both in all instance blues, and yet I'm tanking and healing heroics in my sleep. Giving me Melchezar or Gruul or Vashj in a 5-man, but with no more difficulty than Murmur, would be very disappointing.

My point is this: I would absolutely love to see the content that I missed when I quit raiding because of time commitments. However, it would absolutely defeat the purpose if there is no sense of building challenge, no matter how epic. After all, a portion of the epic pie is difficulty.
 
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