Originally Posted by Anthara
The OP's system is involved, but I wouldn't call it elegant. It works on the model of Strat/BRS having player caps reduced, which admittedly is one way of handling content accessibility for larger playerbases. This motion in fact sounds quite similar to cries for 5-man raids years ago. Blizzard gave us Heroics in response. And that worked quite well, until they nerfed heroics so badly.
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Not really.
1) Where's the actual
content progression?
If Heroic Ramparts were accessible to folks in dungeon blues, but Heroic Slave Pens required people who had geared up in Heroic Ramparts first, and Heroic Mana Tombs was further along still, and there were quest chains or something that indicated the right order to you, that would be a lot better.
2) Where are the actual
new experiences?
If we were still running strat/scholo et cetera today, but Blizzard had kept adding new Heroic/Uberheroic/WTFPWNheroic levels to it, with better and better gear, would people find that acceptable? Of course not! There needs to be a trickle of actual new
stuff -- new to this group, at least. Recycling the content, or at least the lore behind the content, of the larger raid instances, scaling it down or rewriting it for 10-man and then 5-man teams, would be
a way to achieve that.