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Old 03/08/08, 6:25 PM   #160 (permalink)
Anedris
King Hippo
 
Troll Priest
 
Steamwheedle Cartel
I don't think it's a lack of ideas, I think it's an insoluble problem given:

- You want the tanking tree to be worth speccing into (and thus to noticeably improve one's tanking ability)
- You want content to be challenging (and thus must assume that the tanks attempting it are tank-specced - if you balance for offspec tanks it's going to be easy with a properly specced group)

If you accept these two goals, you're stuck.

The "way out," such as it is, is to strike a balance between making it worth speccing deep prot and still giving enough tank-related synergies in arms and fury to make tanking the occasional instance as those specs not an exercise in eye-gouging. Given that the position of deep prot is essentially secure due to raid content (i.e., you're never going to go into a progression raid encounter with a tank who hasn't taken every bit of survivability and threat boost he can get) I would agree that arms and fury need a boost (notably in the threat department).

(As an aside, if your DPS actually knows what they're doing, you only have to out-threat the healer. I remember when heroics were actually hard it was extremely common to not even tank the kill target but kite it instead and burn it down that way while the tank built aggro on the rest of the pull. Obviously, these kind of work-arounds are not often going to work in PuGs, and the kind of group that is going to be comfortable using them is probably the kind of group who can each fork up 10g to let the tank spec for tanking.)
 
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