Originally Posted by Anthara
Lady Vashj being taken down by the same number of players as needed for Hydromancer Thespia? Somehow that isn't quite as epic and significantly diminishes any relative danger between the two and the degree of achievement for downing them.
On the other extreme of what you're proposing, there have been noted accounts of ultra-elite buffed-to-the-teeth players 3-manning Onyxia and 10-manning MC back when they were on-level. Wait to be +10 levels of the content and have green gear which surpasses the epics those guys packed, and they should be even easier to 5-man. Effectively removing the 25-man restriction over time. Instead of being a restriction, it becomes an option to bring up to 25 over-level toons to make the situation even easier.
|
You've contradicted yourself here. The progression of bosses with regard to realism is meaningless. Who are Kael and Lady Vashj? They're powerful heroes. By comparison to Ragnaros? They're nothing. And yet they're massively more powerful in game than Ragnaros is. More powerful than C'Thun, too. They're not intended to scale realistically. Raid trash takes 25 people to kill because it would be very dull if it didn't, but the realistic world proposed by such a system of exponentially scaling naga and fel orcs is ridiculous.
Best to suspend disbelief really. If Onyxia can be three-manned, does that make Hydromancer Thespia more epic than Onyxia? Of course not. Isn't Ossirian supposed to be the most powerful, rather than the least powerful, of the Anubisath? What about Hakkar? Surely Hakkar is a mite tougher than Zul'jin? In Warcraft 2, Kargath and Gorefiend were roughly as tough as each other. Since then, Kargath has become super-charged with fel energy and Gorefiend has died. Their level and raid size in WoW tells you nothing whatsoever about their actual relative power in the theoretical setting.
|
2) Certain bosses could be active only on harder modes. This is already in effect for Heroic Shattered. Include more challenging mechanics, borrowing from raid mobs could work to that end. Think giving the 5-packs in Shattered the shield toss and spinning sword skills from Bloodboil and Gorefiend trash. Sentinels in Arcatraz getting 1-shot the Robot's skills from Council trash. 5-manners get to experience 25-man mechanics, 25-mans stay 25-man. 5-mans still have to progress to harder modes to experience these mechanics. Win/win?
|
No. Not win/win. Win/lose. 5-manners don't care about 25-man mechanics. Why on earth would you think that they would? 5-manners care about 25-man NPCs (I say NPCs rather than bosses to communicate that it's not their abilities, but their identity, which is relevant) and they care about 25-man loot. Hateful Strike is neither here nor there. Only raiders care about Hateful Strike, and only because caring about it is a necessary component of success, not because it's remotely interesting in its own right.
|
25-mans don't have to be demoted to 5-man status in order for 5-manners to experience the mechanics they contain. A sense of progress and increasing challenge/rewards can be applied to existing 5-mans without demoting 25-mans. And if you simply must access the 25-mans themselves with 5 players, keep waiting for the level cap increase.
|
Again I would ask, where did you get the notion that mechanics were relevant?