View Single Post
Old 03/09/08, 4:51 PM   #39 (permalink)
Voxx
Piston Honda
 
Voxx's Avatar
 
Human Warrior
 
Bladefist (EU)
I honestly have a hard time seeing Haste > Crit. Haste and Hit are much closer in comparison. Hit means that one more of your attack in 100 will land. Seeing as glancing blows are already accounted for, that hit is guaranteed to do 100% damage. Haste means you'll get 101 attacks in the same time span you would normally get 100 attacks. Since it's just an additional attack and not actually a value on the Attack Table it would be subject to missing, being dodged or being a glancing blow. Also being subject to critting of course.

This would mean it has a 25% chance to do 70% damage, a 3.6% + miss, chance to do 0 damage and however much your crit chance is chance to do double damage, the leftover being a normal hit. Glancing can be equated as a 17.5% chance to deal 100% damage, and the other 7.5% making up the 25% that is glancing chance is translated as a miss.

Assuming 13% hit and 40% crit, your extra hasted attack has a 26.1% chance to be worth 0 damage. a 40% chance to be worth 2x normal damage and a 21.1% chance to be worth normal damage (100% damage). Therefore a hasted attack is worth about 101.1% of an extra hit. Can you see how closely similar these two stats are now? If 15.77 Hit Rating is worth 700 damage then 15.77 Haste Rating is worth 707.7 damage.

There are of course a few other minor factors in this, Haste for instance will ever so slightly negatively influence your Flurry uptime because you'll be making more attacks in a shorter period of time, therefore getting fewer instant attacks per Flurry cycle. Hit won't. In any case, Hit and Haste are very very similar in worth.

As for the comment of PPM and Haste, as far as I know the PPM of Mongoose is calculated based on your current weapon speed. So Haste will have no effect on Mongoose uptime (this as opposed to PPM being calculated based on base weapon speed).
 
User is offline.
Reply With Quote