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Old 03/10/08, 1:47 PM   #59 (permalink)
Moogul
The Sly
 
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Draenei Shaman
 
The Venture Co (EU)
Whilst much of what you say is true Katrael, it is only on 'infinite rage' fights (I use the term loosely) where heroic strike will have an affect on the value of haste. For me, currently, I am rarely in the position to have more than, anecdotally, around 70% of my MH hits Heroic Strikes. Adding in more swings due to haste will not directly allow me to use more heroic strikes, as I will not have the rage for it.

In an infinite rage scenario, haste *will* allow for more heroic strikes, but also crit will still increase the damage of those heroic strikes too.

Modelling everything 100% accurately is a gargantuan task, and I don't think it can be fully accomplished short of an actual simulator (something I have contemplated creating), but I'm confident that those elements I have missed out are not enough to change the balance of crit vs haste.

For me, my priorities are mostly: Expertise > Crit/Str/ArP > haste > hit

Unfortunately there aren't many good items with Expertise currently (that's changing a bit next patch), for Crit/Str/ArP I value them fairly closely, though I'm trying to push my ArP up right now, and I generally socket Crit rather than Str (I'm running lowish at 32-33% unbuffed in Zerker, and as I mentioned earlier we don't run with a feral druid in the melee group).
 
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