Originally Posted by Hate Monkey
So is it that because of the introduction of expertise and the total ability to eliminate dodges from special attacks at that point that the point of going hit is outweighed? I agree with that for a certain point, but one of the things I'm seeing in your main post is a distinct catering to a min of T6 level player, which the vast majority of of players are not at that level of play.
Need provide stats for about a late T4, early T5 warrior to go for. I know from experience with my alt that I've been having huge problems with dps, and it's not expertise related, it's rage related. Because my alts gear is barely at a T4 level for dps purposes I've found that stacking hit provides a far better dps gain than crit/str provide. Need to put that into your main post that the numbers you've posted don't apply for all levels of gear, and variances will occur.
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My alt warrior is pretty much at the same level of progression yours is, but I think he's pretty much summed up what to shoot for at varying levels of hit/expertise, which is good enough for me.
The rage point is very real for "just starting" DPS warriors. Windfury is flat-out required if I want to come anywhere near a 4x Slam + 2x MS + 1x WW rotation. The only real concern though is to maintain Slam timing since it's the most rage-efficient of the specials, even counting the hit taken to the swing timer (while obviously keeping BS active). Windfury and Sword Spec procs are a major source of rage gen, and they both help tremendously in keeping the rotation smooth.
On that note, it might be worth adding a small section on how Slam builds should deal with swing resets from Sword Spec procs. Granted, it's not a major concern, but with auto+Slam+instant along with a potential WF proc happening every auto attack interval, it is a very real aspect to plan around for 2h sword builds.