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Old 03/14/08, 11:35 AM   #2512 (permalink)
Tuhalu
Von Kaiser
 
Orc Shaman
 
Mal'Ganis
Originally Posted by Vaccine View Post
What sort of DPS are you guys doing in a pretty much unsupported group? I usually get chucked in with 3 hunters and the MT. The MT is using commanding shout so no BS, hunters are BM specced so I get Ferocious Inspiration and the like. I'm struggling to break the 1300 dps mark in this group, that seems awfully low to me. What would others in my situation (BT on farm for 5-6 months) be doing in a similar situation? Bare in mind that I'm the only feral in the guild so have no mangle bot either.

It is kind of bothering me now when I have a perfect fight, powerfshifting down to a tee, cycles going so well I sometimes have to shred on 5 CP just to prevent wasting energy, yet at the end of the fight I come out at 1250 or something and the only one lower is the odd shadow priest :crai:. Running with 2xT4 but not the T6 bonus (can't get spinels till 2.4). With Sunwell coming up I really want to justify keeping myself in on fights where I'm purely as DPS (albeit it looks like just the 1 fight, max 2 so far). I want my raid to succeed and I don't know if I can sit in on a fight where I'm not tanking in a progression raid over just bringing another DPS in.

I know LotP is extra MT crit and the hunters gain some benefit from it but I don't really know too much about hunters so don't know what sort of "hidden DPS" to think of as my raid contribution when it comes to these. I can't imagine it being another 700 DPS which is roughly what a rogue would pull if he replacemed me (well maybe not without WF but closer to 500 then).

My DPS gear is average I'd say. As said I have no T6 in my DPS set as its all gemmed with 15 stamina till I can buy some spinels in 2.4. I use malorne shoulders and gloves for the 2 set T4 bonus and the rest is mostly a mix of ZA and BT/MH gear with the odd bad slot (still using hourglass and consortium rep neck).

Am I just being paranoid or is there something I can do to increase this? I'm fairly certain my DPS cycle and powershifting are bang on. The only thing I was considering is that I'm not quite hit capped (around 120 hit) which can from time to time mess up a cycle but it isn't a huge deal.


WWS Parses:
Teron last night: WWS Loading... - The mage below me on DPS ate the first ghost.

Rage Winterchill: WWS Loading... - Only buff I had this time was Battleshout, 1150 dps.

Kaz'Rogal: WWS Loading... - Same group as rage, 1176 dps.
There are a few things that could improve in the Teron parse that have nothing to do with you. I'm just going to state them despite the risk that I'm telling you lots of things you already know.
* Only 2 Shaman in the raid. The more bloodlusts and totems in the raid, the faster the kill is and the higher your DPS will be due to cooldown effects being operational for a longer proportion of the fight.
* 1 of your two Shaman is being largely wasted as far as dps goes by sitting in the mage/healer group. Mana Tide is not a good reason to keep all those beautiful dps totems away from your physical dps groups. If that Shaman had been in the Hunter group instead of the Tank, the effect of the totems would have greatly improved your DPS and that of the Hunters. If that Shaman had been Elemental spec, I could see a good reason to keep him there, but otherwise no.
* It seems like there are 2 players in the rogue group with Drums of Battle and only 1 player with them in the Hunter group (and he only used them once in the whole fight). One thing that has greatly improved my own guilds performance on Teron is that nearly every DPSer and some of the resto shaman too have levelled leatherworking so as to bring more Drums of Battle uptime into their groups. Each Drums of Battle fully used is as good as everyone in the party chugging 2 Haste Potions. Naturally, the less Drums of Battle brought to the group, the lower your personal DPS is going to be.
* Everyone else doing more DPS. Your parse has 2 players doing ~2000 dps or better. Looking at my own personal best Teron parse, I found 10 players doing ~2000 dps or better. Shrinking the kill time has a massive affect on personal DPS due to trinket use and consumable use.
* Curse of Elements. Teron Gorefiend had this on him and did not have Curse of Recklessness on him. This is a major raid dps loss and a major personal dps loss for you.
* Too many healers. Apparently, the "best" Teron DPS parses are done with 4 healers. But even taking 6 healers instead of 8 will improve raid DPS (and likely group buffs) by a significant amount.

Admittedly, a few of those points shrink down to "raid does more dps, your dps will be better". IMO, it was worth emphasizing how many ways more dps was not happening.

Given all of that, you are frankly doing very well to maintain 1210dps on the kill imo. In similar conditions (tank group, no drums, no shaman, no hunters, doing my own mangles, 1 bloodlust) I have pulled 1252 dps. In relatively optimal conditions (hunter group, drums, shaman, druid tank/mangler, no bloodlust), I have pulled 1777 dps. In both cases, Curse of Recklessness was up on the mob, which accounts for a significant portion of my DPS. To be honest, I'm pretty terrible at timing powershifts (I blame playing on an American server from Australia), so you definitely beat me there. Assuming equal gear and situation, you'd certainly out dps me.

In conclusion, I cannot see anything in your Teron WWS parse that indicates you are failing at doing feral dps. It really comes down to raid composition, raid dps and better use of warlock curses between your 1210 DPS and my 1777 DPS.

Last edited by Tuhalu : 03/14/08 at 11:47 AM.
 
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