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Old 03/17/08, 5:19 PM   #11 (permalink)
landsoul
Don Flamenco
 
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Night Elf Warrior
 
Maelstrom
About the Crit SEp thing when you lower it, I will analyze it when I get home from work.
I will definately change BS hammer to 1 PPM no cooldown.

On dual executioner: I do plan on putting it in, yet its not my priority at the moment. there are still a lot of things I need to fix before I do something secondary like that and for any conclusions to be made on that regard I dont want that to happen based on false information.

On: RAGE PER SECOND

A fury warrior's rage flow fully controls his second half of his DPS, his yellow attacks. To be able to determine how frequent he can use those abilities, we must arrive at an ideal RPS value.

Luckily, we already have our ideal white DPS and windfury values. All we have to do then, is to find a way to plug it into blizzard's rage generation formula, shown below for level 70.

(7.5d / 274.7 + f * WepSpd) / 2

f = 7 for MH crit, 3.5 for MH hit and OH crit, and 1.75 for OH hit

d is the damage dealt, or the damage you apply with armor taken into account. Blizzard wants us to get 1 rage for every 73.25 damage we deal plus a normalized amount based on our weapon speed and rolled hit. For example, if we were to crit with our 2.6 speed main hand for 1000 and hit with our 2.6 speed off hand for 300, we would get 22 and 6 rage.

Since we are working with infinites, we want to know rage over time, but this formula only shows the rage per hit. All I do is convert that rage per hit and multiply it by hits in MH and OH and WF per second, and combine a shit ton of terms.

RPS = .01365[WhiteDPS+WFDPS] + 21 / 8 * (1 - [%dodge] - [%misswhite] + [%crit])(1 + [%hasteAVG])(1 + .25[%FlurryUp])(1+[%AVGSpeed] + 1/3[AManage] + 3[UBWrathTP](MHWepSpd[MHWHSperSec] + OHWepSpd[OHWperSec]) + (20 + 3[ImpBR]) / 60 + ([MHWHSWFSpecperSec] + [OHWWWperSec])[%dodge][4pct4]+[RotSKprocperSec]

The proof is way too large to bother posting it at work, but I did work it out and go through it twice to make sure it was correct. I do however need to go back into it sometime and add the normalized portion of the WF hits into the formula, cause I honestly forgot when I made it. That will take some time and verification also.

The only real thing rage per second over rotation contributes to is Heroic strike, which tightens up our hits per second and adds a little bit of DPS, all while increasing our proc and flurry uptimes. One thing I might want to figure out is if spamming hamstring to increase proc uptimes is better than using rage for heroic strikes, but probably not.

Thanks for catching Wicked edge of the planes and fury. Those typos drive me nuts sometimes.
Also great idea on the buffed stats row. I will include one that lists static raid buffs, which will mostly only incerase your AP and crit or hit if you eat the food or if you have a Draenei.

I also have been doing a lot of reading about haste... well does PPM use listed weapon speed on the tooltip, or on the character sheet after haste and speed buffs?. I dont have the time or the energy to sit in F'in blasted lands and do this junk myself.

I do intend to add SEP values to procs from items into the item SEP value, but that will take some time, so just be patient! All will come in good time =)
 
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