View Single Post
Old 03/18/08, 1:35 PM   #29 (permalink)
 landsoul
Don Flamenco
 
landsoul's Avatar
 
Night Elf Warrior
 
Maelstrom
Originally Posted by Shha View Post
I can say that , i tested DST as throughly as blacksmithing hammer. Ive NEVER seen it proc less then 25 sec after it faded. On other hand the proc rate is pretty insane , and in raids it comes uplike 1-3 seconds after the cooldown is over.
Isnt it just a semantic discussion though? Just say that dragonspine has 35 sec cooldown and you can use it as it worked from the moment the buff is applied. Its exactly the same for all purposes.

Anyway . if you have a trinket that procs every single time within like 25-28 seconds from fading, it makes it obvious for me that would the cooldown be shorter, it would have procced earlier over hundreds of procs i tested. But no, not a single time I had a proc under 25 sec from fading.

Dragonspine should be pretty easy to model too, given the huge proc rate/hidden cooldown, its very very reliable and over longer fights it stays really close to the teorethical 10/25+10 = 28.6%. In fact it often surpasses it slightly early on (because the proc sort of "comes first", so unless you look at uptime meter just as hidden cooldown is over, the proc time will be more then average).
So.. you are saying that
A) The hidden CD is 25 seconds, not 20 form what other people say
B) You have to wait for the buff to fade for the hidden CD to start
C) uptime = 10/(10+25)

But what this will have to mean to me is
A) The hidden CD is 20 or 25 seconds
B) If you wait for the buff to fade to start the hidden CD, then I have to apply that rule to all other hidden CD trinkets, when people have been claiming that the hidden CD starts when the buff initiates
C) So I have to choose between uptime = 10/(10+20+[timetoproc]), 10/(20+[timetoproc]), 10/(10+25+[timetoproc]), 10/(25+[timetoproc]), 10/(10+25), blah blah

It's really hard when I dont have DST or some of this stuff just lying around, and I cant just pick a set of claims out of the pool of claims that people throw around. This is not something I can just generalize into blandular values. I'm here to get things right from the mechanics of the game, so people don't make incorrect decisions based off my sheet.
 
User is offline.