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Old 03/18/08, 5:56 PM   #1267 (permalink)
TheCutlery
Piston Honda
 
Undead Warrior
 
Boulderfist
Hay guyz I just wanted to ask which weapon I should.....

Wait, nevermind. With 2.4 on the horizon, and the druid set bonus nerf incoming, along with the fairly substantial buff to Holy Shock, what are the thoughts on partners for 2's for Season 4?

My current project is gearing up/skilling up a buddy's druid, but it's quite obvious that's gonna take a bit longer as he should be getting his first arena piece this week. What we've noticed in the scrub bracket is that what really separates a win from a loss vs a mirror is whether or not the opposing druid has the 4 set. Without it, catching travel form is never a problem, they can't get out of intercept range fast enough. With it, if something happens at the exact moment that druid shifts to cause me to be on GCD or facing the wrong direction or whatever, that's it, he's gone, out of intercept range, no catching him. Now that this will no longer be the case, does this reduce the druid's overall desirability as a partner, to the point where another (the paladin, I'd guess) would catch up?

The problem with paladins has always been their lack of a usable instant cast heal, but that has been rectified (or at least, lessened greatly) on PTR. Does this bring paladins back into favor once again? War/Pal has some amazing synergy, moreso than War/Dru in my opinion, but being able to be school locked so easily was always the downfall of the double plate team. Will the change balance out Pal/Dru a bit more in terms of partnering with a warrior, or are druids just always going to be preferable from here on out until Lifebloom gets a nerf?

Shaman and Priests are still not going to be terribly viable (I know shaman can be, but the shaman has to rock, and mine doesn't) I'd guess, so not much point in discussing those. Shaman need a fix in the same way paladins do, only worse, and I don't see that coming out of this patch.
 
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