Thread: DPS Compendium
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Old 03/19/08, 2:13 AM   #218 (permalink)
Voxx
Piston Honda
 
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Human Warrior
 
Bladefist (EU)
I hate to be rude, but can't the specific gear questions be taken to the spreadsheets? I mean, asking which is better between any two items comes down to your personal gear at some level, if you go click the link in the first post that takes you to the spreadsheet thread, you can use the spreadsheet to determine this sort of stuff for yourself and help make this thread a bit less cluttered.

As for the person that pointed out my mistake in the 2h Fury build, thanks I'll fix that. After a bit of napkin maths it seems 1 point Impale is roughly 1.5% dps increase vs a flat 1%. However, 2 points in Deflection vs Iron Will is really really coming down to personal preference. If you prefer the extra parry for tanking then fine. If you think that extra parry will save you countless number of times when you overaggro... that's pretty pathetic. 3% better chance to survive for a split second if you overaggro, keep in mind that overaggroing means you've raised the aggro switch-point by another 30% so the tank is likely not going to get the boss off you any time soon. Again though, this is really personal preference, take the parry if you want but I personally prefer resisting those chance stuns at say Morogrim, MH trash, Kaz'rogal, Anetheron Infernals etc etc. I find that resisting a stun saves my life more reliably (or increases my dps) than 3% chance to parry.

In regards to 26/35/0, the last I heard from people testing this build was that it seemed to work well in theory, and at some fights, however on most instances of stand and nuke, it doesn't hold it's own against 17/44/0. If someone could put up a couple of solid WWS where they outperform, or do roughly equal dps in comparison to 17/44/0 then I could add it here.

For the people constantly debating about the slow/fast offhands, it's a pretty similar subject to +hit past 9%. If you don't like your rage generation, try using a fast offhand instead. If you're perfectly happy with your rage generation with a slow offhand, keep using it. If you think you have more rage than you need with a fast offhand, try using a slow one and see what it does for you.

Lastly for the disparities between the stuff I've posted here and between people in Karazhan gear, your problem in Karazhan gear is that you're not quite at the point where you generate enough rage with only the 9% bare minimum hit to keep Bloodthirst and Whirlwind on cooldown every cooldown with some rage left over for Rampage etc. The point I was trying to get across is that 9% is the bare minimum. That's the point where hit starts to become sup-par. If you're unhappy with your rage generation at any level of gear then boost it a bit. The entire purpose of +hit is to provide you with steady rage, if it isn't doing that at 9% hit, raise it to 10/11/12% and see if you like it more.

Please remember that 90% of how well you dps is going to be based on your own experience and play-style. Cater to yourself and do what you find to work best.

Edit: added that last bit as a disclaimer.

Last edited by Voxx : 03/19/08 at 2:23 AM.

Patch 3.0.2
Warrior: The Warrior class has been removed, replaced with a new Engineering skill called Mobile Clown. The Engineer can place the Mobile Clown anywhere and control it like a pet, Mobile Clown cannot receive items nor attack, but all threat caused by the Engineer is redirected to the Clown. The Clown also occasionally makes rude gestures and noises in the general direction of the Engineer's target.
 
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