
Originally Posted by Mackalicious
After a short while I decided to respec fury and test my findings. Comparing a WWS of two-handed MS with blood frenzy vs. fury. I am curious on how my math can be applied. I added up the total dmg done of each physical damage source for that given night. Then I did the same for the fury WWS. I took the total amount of damage done on the MS WWS, and multiplied it by .04, assuming a flat 4% damage increase and 100% debuff uptime. End results showed that being specced fury I end up doing a total of 656 985 more damage then the MS spec. That would have included my total damage done as MS in addition to the total physical damage done multiplied by .04. So to clarify, fury's total out damaged MS’s damage even after adding the 4 % to MS’ total damage done.
I am unsure about my math. The more I look at encounters, the more I question blood frenzy. For example, my average crit. % is about 45% fully raid buffed. That would hurt my blood frenzy up time. Also, mobs who are immune to bleed affect. .
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I've done the same maths for myself on one evening of MS blood frenzy build in MH. (I know, one night is not authoritative). Gear was the same, except for weapons. My dw set up was wicked edge of the planes and fury, MS is bloodmoon. On trash, I do significantly better as fury, I think about 400 dps more because I have infinite rage to WW and SS all the time. On bosses, where it matters, I'm about 200-300dps behind my own fury performance.
We run a very small melee/hunter group. Iirc, that night we have 3 melee dps (excluding myself), 2 prot warriors, 1 feral druid tank and one hunter. Assuming 100% blood frenzy uptime, and everyone only dps on the boss, I'm buffing only 290 dps. (The truth is more like 2 of the tanks are mostly on the adds).
With my napkin maths, this means the number comes out about equal on dps whether I spec fury or MS blood frenzy. With only the result of me "suffering" on the damage meters if I'm MS.