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I'm not a big fan of spell crit, I used to have 10 spell crit gemmed in my moonkin arena gear, but now that has gone down to 0. In my opinion, it's more useful having lots of magic dmg to give huge wrath hits and powerful dots/hots. Remember that crit damage is mitigated by resilience, normal hits are not mitigated by resilience at all!
Spell haste for balance arena; this is something I've been debating for a long time. With gems, trinket, cloak, I'd be at about 100 passive haste with over 1020 magic dmg. How much would this reduce global cooldown by? As this is the main reason I'd go for haste. Most of my time as moonkin I spend spamming instant cast moves.
And I'm guessing the spell haste/global cooldown changes effect shapeshifting?
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