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Old 03/31/08, 1:10 AM   #262 (permalink)
Voxx
Piston Honda
 
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Human Warrior
 
Bladefist (EU)
Originally Posted by Mjollnir View Post
Emphasis mine.
I've really started looking into this. When would ISP beat out HP? There's no ifs ands or buts about using haste potion during Recklessness.
Assuming a bossfight takes 3-4 min, that's enough time to pop trinks and cd's twice for a fury warrior of any race. The whole 20 burn is a nobrainer in terms of choice cooldowns and associated consumables.
But what about that initial burst in the first minute? I'd *guess* ISP would prove superior? Haste means faster rage gen (as well as faster burnoff) which means more Heroic Strike burnoff resulting in additional aggro. ISP would award more rage with white hits, and subsequently heroic strikes would hit for more, but the threat 'bonus' to the ability is applied on the swing itself, not the value of the swing. For threat, ISP would win out?
As far as dps during the initial burst, directly influencing BT can't be a bad thing right? BT is unaffected by HP.
WW would be indirectly affected by ISP, not so by HP.
I mention heroic strike and BT because white damage for myself usually sits around 35%, whereas BT and Heroic Strike are pretty even around 16ish, and WW around 8%.
Initial burn: ISP. Recklessness fun: HP.
Without getting into math, does this sound right? Of course I'm going to start testing ISPs into fights, but just wondering if others have thought this through as well.
I think this comes down to how good your tanks are really. I haven't really come across a fight (except for special cases like RoS) where I can't more or less nuke to my heart's content from the get-go. I suppose if you find yourself threat capped during the first 30 seconds or so of the fight when using Haste Potions then you might see a slight dps increase in going for Insane Strength instead. However there aren't too many fights where I feel comfortable popping expensive consumables within the first seconds of the fight, obviously a fight like Brutallus being the exception.

I'm pretty sure that the auto-attack dps gained by HP would outweigh the benefits of ISP adding to your BT and WW damage. Considering that for me HS and white damage are generally close to 60% together, 25%-ish haste on 60% of my damage would, I think, be better than something less than 25% of my AP. I'm not really backing this up with much heavy math because I haven't done any on it yet, but like I said earlier I think it just comes down to whether you become threat capped by popping HP or not.

Patch 3.0.2
Warrior: The Warrior class has been removed, replaced with a new Engineering skill called Mobile Clown. The Engineer can place the Mobile Clown anywhere and control it like a pet, Mobile Clown cannot receive items nor attack, but all threat caused by the Engineer is redirected to the Clown. The Clown also occasionally makes rude gestures and noises in the general direction of the Engineer's target.
 
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