Originally Posted by Lakesh
The idea was to replace Demon.
(I too Apologies for the repost but now i have a screen shoot.)
The text is only visible if the target is a enemy (and not a player or pet).
[(IsEnemy ? ~IsPlayerOrPet ? NumDebuffs:Hide(0)) (if (IsEnemy ? ~IsPlayerOrPet) then
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Is there a way to disable the Debuff count that shows up?
If i just remove NumDebuffs from the code it gives me a Syntax Error.