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Old 04/01/08, 12:59 AM   #266 (permalink)
Voxx
Piston Honda
 
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Human Warrior
 
Bladefist (EU)
Originally Posted by Fortris View Post
I apologise if this has been covered elsewhere, but i searched for it as best i could and couldnt find anything relevant.

The default Fury DPS build is 17/44/0, with Rampage.

Rampage adds 275AP to your damage output, fixed, and it doesnt scale. The 21 point Arms talent, Deathwish, is a percentage increase (20% extra DPS, 1/6th of the time, more if you coincide trinket use/etc with it).

Therefore, it stands to reason that, eventually, with an appropriate level of gear, Deathwish would provide a greater increase to overall damage output than Rampage does.

Has anyone here ever theorycrafted as to what level of gearing you would require before a 21/40 build (like so : Talent Calculator - World of Warcraft) before Deathwish can provide a greater increase in output, given the loss of 275AP from Rampage and the 3% extra hit rating required from losing Precision?

Also (and this is the killer), is this level of gearing achievable with current available itemisation?
I think for most t6 warriors, point for point Deathwish is better than Rampage.

I think that if you can consistently crank out about 2000 dps and your Deathwish usage is near-perfect you might see a small dps increase in going 21/40 vs 17/44. The interesting thing that I just started thinking about though is that Humans/Orcs can cap their Expertise with the new trinket from Magister's Terrace Heroic and the new t6 belt. If they're already Expertise capped then the 2 points in Weapon Mastery shouldn't actually be worth anything in terms of dps leaving Deathwish only needing to out perform 1% hit and Rampage. At my gear level and average dps, Deathwish would come out ahead under those circumstances... perhaps something to look into if I ever manage to get both the t6 belt and the trinket.

Edit: After re-reading your post I notice you did include that you would have to dump 3% hit from Precision.

Patch 3.0.2
Warrior: The Warrior class has been removed, replaced with a new Engineering skill called Mobile Clown. The Engineer can place the Mobile Clown anywhere and control it like a pet, Mobile Clown cannot receive items nor attack, but all threat caused by the Engineer is redirected to the Clown. The Clown also occasionally makes rude gestures and noises in the general direction of the Engineer's target.
 
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