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I'm a feral druid in full S1/Vindicator's gear and I joined a 3v3 with a similarly-geared warrior (with a Stormherald and the typical arena spec) and a resto shaman.
We've gone 11-3 so far although we started out at 1500, so now we're at around 1600. Hardly high enough to be considered anything but mediocre for now.
Our strategy so far has been to zerg any squishies like priests, rogues, or resto druids right off the bat. Most of the time the other team went after our shaman (the only other options being a druid who can shift into bear or a warrior in plate) who was able to comfortably LoS and kite with earthbind and frost shock, with my roots for support if there was a warrior on him.
Between mortal strike, feral charge, bash, cyclone, frost shock, and earthbind we seem to be very good at controlling most compositions as well as DPSing them down. While our warrior goes after the squishy targets I'm mostly on the support side. I'll typically open on a squishy and get as big of a mangled rip on them as possible, then start watching the paladin/priest for heals (if the healer is a resto druid we just open up on him). It's not too difficult to feral charge a heal from them since they're mostly preoccupied with trying to keep a cloth/leather target alive that's afflicted by MS and generally getting beaten with a Stormherald. I usually follow it up with a bash, and if it gets trinketed, immediately shift to a cyclone. At this point I keep spamming cyclone on the healer until my warrior's target is dead, which at this level with his weapon doesn't take too long.
We did get destroyed a few times by an MM hunter/subtlety rogue/disc priest combo. They were actually able to effectively zerg down the warrior thanks to wound poison. I think our error in this situation was not dropping a poison cleansing totem (our shaman was busy trying to LoS the hunter) and me not throwing up abolish poison on the warrior or a cyclone on the rogue quickly enough. I think had I done exactly that our warrior may have lived long enough to bring down the priest, at which point we would have been able to dedicate our attention to the rogue while our shaman would comfortably heal outside of LoS.
Other than that, I recognize our advantages against teams with squishy targets in terms of damage and against teams with hard targets with my ability to lock down a healer (for example if a paladin bubbles, I throw cyclone on his healing target, repeat the cyclone as long as possible, and then throw it back on the paladin).
It's not a very serious team. Although we all like to PvP, we usually play for the 10 games per week. If we're on a winning streak, we'll do an extra few until we lose one. I'm in a very poor battlegroup (Emberstorm) where I see people with the Challenger title running around in 1700-1800 rated teams, but with some more honing in on my skill I hope to see our team hit around 2000 as I fine-tune my ability to keep healers and DPS locked down with bash/cyclone/feral charge/roots.
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