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Old 04/01/08, 9:59 AM   #8 (permalink)
Teez
Piston Honda
 
Gnome Warrior
 
Kel'Thuzad
Originally Posted by Alacrity View Post
We just based our strategy off eliminating the randomness of the portal spawns. 4 groups, each group contains 2 healers 1 tank 1 decurser and some synergized dps. Whoever gets ported calls their group and that group goes, if a tank that is currently tanking has to go down because his group is ported then another tank taunts and he goes.

Curse wise we would let it tick till it because a threat then de-cursed it (once someone had the curse for around 15~s we would de-curse it.)
We have been doing this exact same thing as well, except our tanks are in group 1, which ends up with something like this:

G1: Tank Tank Tank Healer DPS
G2-3-4-5: Healer Druid DPS DPS DPS or Healer Healer Mage DPS DPS

We have the healer in group 1, as well as the DPS go as floaters, and have been using that healer (a paladin) to go with the first group to get ported to trivialize healing on our first Demon tank until a second group zones in. However, an issue that we've been having is that at 9-11 stacks on me (which is just prior to my heading into a portal after being relieved by tank 1) with only one other group on the "live" side, healing becomes a serious issue. We've only gotten maybe a dozen pulls in on him so far and have been having to replace people on the fly (= relearning) quite frequently due to extenuating circumstances unfortunately, but have been getting him into the mid-30's, with DPS on both targets being fairly similar.

At this point, I'm just wondering if it'd be more wise to either let the group 1 paladin stay behind until I get ported too, to help in healing through the rather serious arcane buffet stacks (in addition to being able to rid himself of stacks at a moment's notice) or whether we should bring a 10th healer altogether. I consider myself gear capped, and our first demon tank (a paladin) is missing maybe two pieces (T6 shoulders / Bulwark) - so I like to believe our gear is sufficient to tank those positions even with 9 healers, but I may be mistaken. I guess this is where I ask what we could do to alleviate this issue? Run with 10 healers? Use the floater on my portal? (by the way, we try to port tanks on portals 1-3-5-7-...) Or even change up which portals we take? I believe transitioning tanks at 1-3-4-6-8-9 etc. might be doable but cutting it extremely close.

On a different note, one thing we noticed other than the commonly known "don't stand on the hedges or you'll mess portals up," "don't stack up or you'll get blown up by portals" etc. was that the demon's shadowbolt volley seems to be a RSTS conal attack. Initially people were spread out in the demon phase which made AoE healing a nightmare, we then stacked them up which made healing considerably easier but in turn, incoming damage was through the roof - finally we had them fan out around the rear arc of Sathrovarr, at melee range, which seemed to require the least amount of healing while still allowing for high CoH/Brainheal efficiency.
 
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