View Single Post
Old 04/01/08, 1:26 PM   #38 (permalink)
Robeh
Glass Joe
 
Orc Warrior
 
Ner'zhul
Originally Posted by Dralmoo View Post
That DOC above is basically what we've been doing, and if you look at you can see one of our real problem areas - at 100 seconds, there are only 2 healers on top and the people left up top have a ton of debuffs - as MT1 I'm always in some danger here. I was thinking of bringing a 9th healer and having them shadow MT1, basically, to alleviate that somewhat. Does anyone do the fight with 9 healers? Or do I just need better healers?

I may use that DOC as a template to help visualize a 3 group rotation, so thanks again for making it.

I was noticing the same thing on every attempt as MT1 with a 4 group rotation. I find myself using my last stand, shadowmoon insignia, nightmare seed and ironshield potions on those 2 healer moments constantly.

Group 1 - Healers enter late

Group 2 - Healers enter first

Group 3 - Healers enter late

If your healers aren't the first or the last people to enter the portal you will have times up top where you only have 2 healers on the dragon tank due to the overlapping. You will constantly end up with 6 healers in the portal on your initial rotation 1-2 of which have 5-6 seconds remaining before they are ported out. There is really no way to curb this unless your healers are trying to jump in the portals first or be the last in their groups to enter, besides the fact they should be topping off their groups as they are entering the portal (there should be 4 healers in the portal always after the first 2 groups) and making sure the MT on the dragon is topped off and they have applied their hots before entering. We chose to have the healers going in last and we don't suffer from the overlapping quite as bad anymore.

The main killer for us was having X person miss his initial portal then having that person get ported. Everyone would get confused and not know which group has to enter with said player. If this happens just have that person join the next group that "should" enter the portal, they will be a part of this group full time from there on out.

I haven't tried using a person in SR the manipulating the curse onto them, I feel that it would be a waste of GCD's on our druids and mages if they are decursing under the 15 second mark. I don't see the curse being a problem unless it reaches the 20+ second mark but even then it's fully healable.

How is everyone handling their bloodlusts? I've been utilizing them in the demon realm on the first portal rotation and if there are 2 groups in the demon realm I will start moving members from one group into the "bloodlust" group momentarily. Are you guys saving them for 10% dragon/demon?
 
User is offline.
Reply With Quote