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Old 04/01/08, 2:17 PM   #46 (permalink)
Xelopheris
Piston Honda
 
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Orc Death Knight
 
Dunemaul
Originally Posted by Frah View Post
Dont know how people are pulling off 4 group rotations really. From our experience so far the 1st group in will loose the debuff 10-15 seconds after the 5th portal spawns meaning they cant enter. I confirmed this using WWS so its not just some muppet using an excuse.
Kalecgos will not spawn a portal if nobody is elligible.

4 groups taking portals, decided in order of someone getting ported (everyone else goes with their group)

Group 5 should consist of three tanks, a healer (preferably resto druid) and one other. The resto druid should go with the first portal, no matter what. The other DPS should be with a set group. Tanks go in 1 and 3, taunting 5 seconds after transition in or out, and taking the next immediate portal for the rest of the fight.

The resto druid who takes the first portal will be able to help on the healing of the tank below, since there may be only 1 healer if you get unlucky with portal/group composition. They will also pop up above shortly before the fourth portal group gets ported, who will be taking heavy damage from the buffets.

Everyone has to be aware of when they need to port. If someone misses a portal, there's a chance that they will get ported before anyone else's exhaustion is up, and put a huge delay on portals, leading to the next four portals happening with far more buffet stacks than necessary.

The best thing to remember is to stop dps at 12% dragon, 13% demon (kalecgos will knock a bit off). Wait for a transition to place 2 groups in each phase and burn. If you burn the demon too fast (i.e. 3 groups below), kalecgos' enrage will stack pretty high and he'll eat through your tank. If you burn kalecgos too fast, he will stop porting people below, and unless the demon is at 2% when the last group falls out, kalecgos won't be able to solo him.
 
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