Thread: 3v3 Arena
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Old 04/01/08, 2:49 PM   #530 (permalink)
Chirality
Piston Honda
 
Night Elf Warrior
 
Greymane
Originally Posted by Mr.Bob View Post
WOW Meursault, that was really awesome thanks a lot.

I think it basically comes down to one big starting error...

Every match we went like "ok, so who do we kill?" and would focus one person to (try to) kill him.

I think that if we all get that we don't need to kill fast our game might improve a lot.

To me just knowing that staying at 0-0 kills is better then trading one for one in our comp reliefs me of tunneling someone with MS and frees me to help my mates out. I think were just too damn new to this and thought things would go smoothly even thou we have only 5 hours or less in arena experience =P

Well, as far as specs go, so definitely MM improved drain + scorpid is the way to go over BM/ravager right?

And for me (warrior) in this defensive play I should focus more on reflecting CCs and keeping everyone spamstringed with the burn target MS'd rather than wasting rage on Whirlwinds and such? Also since I now realize this is an outlast team, I'm thinking of going enrageless to get endless rage and 3/3 TM to be always ready to pop anything when needed. Your thoughts?

Again, thanks a lot for all feedback.
I still prefer Deathwish / Slam / Weapon Mastery / Flurry over anything 41/17/3 has to offer. Tactical Mastery is nice for clutch Spell Reflects but it's easy enough to manage your rage better anyway and stay in Battle when you think it might be needed. I pay close atttention to my swing timer for when I want to change stances. For example, Switching to Battle right before I swing if I think I need to Reflect, switching to defensive only right as a swing if I need to disarm/Intervene.

To Meursault: When you play Hunter/Druid/(War||Rog) do you normally have the warrior chasing the druid in a dru/melee/melee team or trying to help control a rogue or warrior?

I've typically approached it by trying to control other melee and wait for an opportunity to burst someone when their healer can get cycloned, but I've found Druid teams to be extremely frustrating due to root--I'll tell my hunter to focus on interrupting CC more. And perhaps vs. a Druid it's better for me to simply chase the druid around, thus preventing more CC, than the nominal amount of control via Improved Hamstring and Intercept I can exert. O, how I wish I had bought an S3 Mace instead of an S3 Sword--which got replaced by Cat's Edge quite quickly, too.
 
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